

However, it was generally praised for its new features and gameplay. Reception Īrt of Supremacy earned average reviews, with critics averaging 57%. Eventually, the Maasai gain enough power to liberate Kenya from the clutches of disaster, and Africa becomes a major player on the global stage. The entire campaign centers on the theme of freedom, as in this campaign greedy corporations are turning the various tribes in Kenya against one another.

The Maasai Campaign takes place in the near future, specifically from the summer of 2037 to the spring of 2039. A favored strategy of players playing this mission is to use a strategy similar to the " scorched earth" policy used by Russia in both the Napoleonic Wars and The Great Patriotic War (World War II). This occurs in the second to last mission, where Napoleon has invaded Russia. Most of the scenarios focus on giving resources to allies, so the player can build up an army in order to defeat the French Army under Napoleon. The main character is Tsar Alexander I, the "Tsar of all Russia". The Russian Campaign takes place from 1805 to 1813, during the era of the Napoleonic Wars. In the campaign, the player undertakes a variety of missions, including defeating bandit tribes and eradicating religious cults, leading up to fighting a sworn enemy of Egypt in the last mission.

The Egyptian Campaign focuses on the time period between 21 BC, focusing on one of the Pharaoh's most trusted generals.

It involves Africa and the Maasai tribe fighting for liberation. The third is a campaign based in the future. The second is based in the Russian era of the Napoleonic Wars. The first campaign is in the Egyptian times involving Pharaohs. The expansion features three new campaigns, each of which is divided into separate scenarios like the rest of the Empire Earth franchise. Any leader or hero can become this, and it allows them to have stronger leader powers and form stronger armies. There is also a new crown power called the supreme leader. Players can leave them alone, ally with them, or go to war with them. The expansion pack introduces an option to have native tribes, who are neutral players. These Heroes can form groups (called armies) with other soldiers and doing so enables all soldiers to become stronger. It allows soldiers to become heroes if they get a certain amount of kills. It also has a new region (African) with two civilizations ( Maasai and Zulu) and two new civilizations in existing regions (France and Russia), which are in the Western region. The game adds three new campaigns and two new turning points missions. Gameplay See Empire Earth II Gameplay Additions to the game
